Create event loop manually if uvloop is available
asyncio.get_event_loop() does not call new_event_loop() if current_thread() != main_thread()
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@ -8,12 +8,33 @@ import uvicorn
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class UvicornServer(uvicorn.Server):
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"""
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Multithreaded server - as found in https://github.com/encode/uvicorn/issues/742
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Removed install_signal_handlers() override based on changes from this commit:
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https://github.com/encode/uvicorn/commit/ce2ef45a9109df8eae038c0ec323eb63d644cbc6
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Cannot rely on asyncio.get_event_loop() to create new event loop because of this check:
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https://github.com/python/cpython/blob/4d7f11e05731f67fd2c07ec2972c6cb9861d52be/Lib/asyncio/events.py#L638
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Fix by overriding run() and forcing creation of new event loop if uvloop is available
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"""
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def install_signal_handlers(self):
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def run(self, sockets=None):
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import asyncio
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"""
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In the parent implementation, this starts the thread, therefore we must patch it away here.
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Parent implementation calls self.config.setup_event_loop(),
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but we need to create uvloop event loop manually
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"""
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pass
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try:
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import uvloop # noqa
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except ImportError: # pragma: no cover
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from uvicorn.loops.asyncio import asyncio_setup
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asyncio_setup()
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else:
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asyncio.set_event_loop(uvloop.new_event_loop())
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loop = asyncio.get_event_loop()
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loop.run_until_complete(self.serve(sockets=sockets))
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@contextlib.contextmanager
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def run_in_thread(self):
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