pacman-canvas ============= An old classic, re-written in HTML5. Visit http://pacman.platzh1rsch.ch to see it live. Sounds from http://soundfxcenter.com/ and http://soundfxnow.com/ If you like this project, feel free to buy me a coffee: Buy Me A Coffee ------ License ======= Feel free to use / copy / modify my code, as long as you reshare your version and give some credit to the original author (me). Creative Commons License
Pacman Canvas by Platzh1rsch is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Based on a work at https://github.com/platzhersh/pacman-canvas. Get started =========== To just run the game locally, run `npm start`. If you want to see the console logs in your browser, use the `npm run start:dev` instead. To modify the game for your needs, look at the `pacman-canvas.js` file and make your modifications. To change the look and feel, edit the `pacman-canvas.css` file or also the `index.htm`file, where everything comes together. ------ Version history =============== *Version 1.0.5 - 22.03.2021* * add webpack config * fix finished game state * show console logs when started locally *Version 1.0.4 - 26.12.2020* * remove highscore reset endpoint *Version 1.0.3 - 26.12.2020* * fix speed issue *Version 1.0.2 - 26.12.2020* * add get started section in README * limit to 10 levels for now * small refactorings * add score validation in JS *Version 1.0.1 - 6.10.2020* * add `bump-version.sh` to make versioning easier *Version 1.0.0 - 5.9.2020* * use "default" version number format, go up to 1.0.0 * add `package.json` * add `server.js` * you can now run pacman running an express JS server, using `npm start` * don't use ajax `async: false` anymore to load map config, since it has been marked as deprecated *Version 0.93 - 8.1.2020* * add `ads.txt` *Version 0.92 - 6.3.2018* * remove navigator.vibrate() calls *Version 0.91 - 15.01.2016* * more tests to avoid cheaters * better highscore form validation * timer integrated (not in use yet) * "your screen is too small to play in landscape view" message removed * fix number of points for eating a ghost *Version 0.9 - 15.10.2015* * different difficulties depending on level * scatter / chase indicated through wall colour * extended instructions *Version 0.87 - 08.10.2015* * fix a bug that allowed resuming a game after game over *Version 0.86 - 25.05.2015* * some security fixes to avoid cheaters from adding highscores *Version 0.84 - 09.11.2014* * fixed bug that caused game to crash when leaving game area to the right side while holding the right arrow *Version 0.83 - 07.05.2014* * not possible to stop by turning into walls anymore * mute / unmute the game by pressing the "M" key *Version 0.82 - 02.04.2014* * small bugfixes * swipe gestures detection on the whole screen not only game area *Version 0.81 - 16.03.2014* * Ghost Modes Scatter & Chase * Pathfinding AI for Blinky * Ghosts need to return to Ghost House when dead *Version 0.8 - 13.11.2013* * lots of small changes in the backend * when you go in landscape mode and your screen is too small to display the whole site, you get notified to rotate your phone into portrait mode * all onClick and onMousedown in HTML removed and replaced by EventListeners in JavaScript * Pacman Canvas now uses ApplicationCache to cache its content, so you can play the game offline! *Version 0.78 - 05.11.2013* * navigation via buttons should be less delayed by using onMouseDown event instead of onClick * refreshRate is now a game attribute and could be changed easily during the game (not yet implemented in frontend) *Version 0.77 - 24.05.2013* * Ghosts start to blink before to undazzle * Pacman now dies with style *Version 0.76 - 02.05.2013* * You can now use the usual arrow keys to control pacman * fixed 2 small bugs regarding KeyEvents *Version 0.75 - 28.04.2013* * You can pause / resume the game by pressing SPACE * ESC is no longer used to pause / resume, but to go back to the main view * Game Menu only showing while game is paused * some css tweaks * Simple Highscore implemented using Ajax, Json and Sqlite3 *Version 0.74 - 25.04.2013* * You can pause / resume the game by pressing ESC or clicking into canvas * Swipe Gestures using hammerjs * replaced alerts by nice html overlay messages *Version 0.73 - 17.04.2013* * You can play on until you lost all your 3 lives * Ghosts state gets reset everytime they get eaten or new level starts *Version 0.72 - 30.01.2013* * Ghost Base Door * Reset Game after winning *Version 0.71 - 30.01.2013* * Ghosts can die too *Version 0.7 - 29.01.2013* * Powerpills & Beastmode *Version 0.63 - 29.01.2013* * Pills now get loaded over external json file (map.json) * ghost collisions implemented -> dying * tried to clean up the code a bit *Version 0.62 - 23.01.2013* * disable zoom on Mobile * change name to Pacman Canvas (Alpha) *Version 0.61 - 12.01.2013* * all walls defined (incl. collisions) *Version 0.6 - 12.01.2013* * small fixes for mobile view * sound control (default: muted) * collision control for walls * json datastructure design for all game objects (pills, magic pills, walls) *Version 0.41 - 10.12.2012* * Mobile Design Fix * New Icon *Version 0.40 - 08.12.2012* * Control Buttons for mobile * Small Design Updates *Version 0.30 - 05.12.2012* * Touch Support via jGestures * Responsive *Version 0.20 - 22.11.2012* * Code Refactored for further development * Sound added * Appcache implemented *Version 0.13 - 29.10.2012* * Never miss a dot: Pacman now always stays in the grid. *Version 0.12 - 19.10.2012* * Pacman is now able to eat the dots. Eating a dot equals 10 points for now. * LiveScore implemented. * Game ends when all dots are eaten. *Version 0.11 - 15.10.2012* * Placing white Dots and storing them in a Hashtable * Monster/Ghost Prototype * Score Prototype * Pacman had to get smaller (r=15px) * Display Grid * Refactoring HTML *Version 0.10 - 23.08.2012* * Started cleaning up the code using Objects * Pacman now turns around when changing directions