6a696e03e7
* migrate to golang.zx2c4.com/wireguard/wgctrl This commit introduces the usage of wgctrl. It avoids the usage of exec calls of the wg command and parsing the output of `wg show`. Signed-off-by: leonnicolas <leonloechner@gmx.de> * vendor wgctrl Signed-off-by: leonnicolas <leonloechner@gmx.de> * apply suggestions from code review Remove wireguard.Enpoint struct and use net.UDPAddr for the resolved endpoint and addr string (dnsanme:port) if a DN was supplied. Signed-off-by: leonnicolas <leonloechner@gmx.de> * pkg/*: use wireguard.Enpoint This commit introduces the wireguard.Enpoint struct. It encapsulates a DN name with port and a net.UPDAddr. The fields are private and only accessible over exported Methods to avoid accidental modification. Also iptables.GetProtocol is improved to avoid ipv4 rules being applied by `ip6tables`. Signed-off-by: leonnicolas <leonloechner@gmx.de> * pkg/wireguard/conf_test.go: add tests for Endpoint Signed-off-by: leonnicolas <leonloechner@gmx.de> * cmd/kg/main.go: validate port range Signed-off-by: leonnicolas <leonloechner@gmx.de> * add suggestions from review Signed-off-by: leonnicolas <leonloechner@gmx.de> * pkg/mesh/mesh.go: use Equal func Implement an Equal func for Enpoint and use it instead of comparing strings. Signed-off-by: leonnicolas <leonloechner@gmx.de> * cmd/kgctl/main.go: check port range Signed-off-by: leonnicolas <leonloechner@gmx.de> * vendor Signed-off-by: leonnicolas <leonloechner@gmx.de>
708 lines
17 KiB
Go
708 lines
17 KiB
Go
package netlink
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import (
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"encoding/binary"
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"errors"
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"fmt"
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"github.com/josharian/native"
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"github.com/mdlayher/netlink/nlenc"
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)
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// errInvalidAttribute specifies if an Attribute's length is incorrect.
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var errInvalidAttribute = errors.New("invalid attribute; length too short or too large")
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// An Attribute is a netlink attribute. Attributes are packed and unpacked
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// to and from the Data field of Message for some netlink families.
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type Attribute struct {
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// Length of an Attribute, including this field and Type.
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Length uint16
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// The type of this Attribute, typically matched to a constant. Note that
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// flags such as Nested and NetByteOrder must be handled manually when
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// working with Attribute structures directly.
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Type uint16
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// An arbitrary payload which is specified by Type.
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Data []byte
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}
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// marshal marshals the contents of a into b and returns the number of bytes
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// written to b, including attribute alignment padding.
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func (a *Attribute) marshal(b []byte) (int, error) {
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if int(a.Length) < nlaHeaderLen {
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return 0, errInvalidAttribute
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}
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nlenc.PutUint16(b[0:2], a.Length)
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nlenc.PutUint16(b[2:4], a.Type)
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n := copy(b[nlaHeaderLen:], a.Data)
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return nlaHeaderLen + nlaAlign(n), nil
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}
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// unmarshal unmarshals the contents of a byte slice into an Attribute.
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func (a *Attribute) unmarshal(b []byte) error {
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if len(b) < nlaHeaderLen {
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return errInvalidAttribute
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}
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a.Length = nlenc.Uint16(b[0:2])
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a.Type = nlenc.Uint16(b[2:4])
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if int(a.Length) > len(b) {
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return errInvalidAttribute
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}
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switch {
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// No length, no data
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case a.Length == 0:
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a.Data = make([]byte, 0)
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// Not enough length for any data
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case int(a.Length) < nlaHeaderLen:
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return errInvalidAttribute
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// Data present
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case int(a.Length) >= nlaHeaderLen:
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a.Data = make([]byte, len(b[nlaHeaderLen:a.Length]))
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copy(a.Data, b[nlaHeaderLen:a.Length])
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}
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return nil
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}
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// MarshalAttributes packs a slice of Attributes into a single byte slice.
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// In most cases, the Length field of each Attribute should be set to 0, so it
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// can be calculated and populated automatically for each Attribute.
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//
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// It is recommend to use the AttributeEncoder type where possible instead of
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// calling MarshalAttributes and using package nlenc functions directly.
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func MarshalAttributes(attrs []Attribute) ([]byte, error) {
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// Count how many bytes we should allocate to store each attribute's contents.
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var c int
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for _, a := range attrs {
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c += nlaHeaderLen + nlaAlign(len(a.Data))
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}
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// Advance through b with idx to place attribute data at the correct offset.
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var idx int
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b := make([]byte, c)
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for _, a := range attrs {
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// Infer the length of attribute if zero.
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if a.Length == 0 {
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a.Length = uint16(nlaHeaderLen + len(a.Data))
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}
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// Marshal a into b and advance idx to show many bytes are occupied.
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n, err := a.marshal(b[idx:])
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if err != nil {
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return nil, err
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}
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idx += n
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}
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return b, nil
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}
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// UnmarshalAttributes unpacks a slice of Attributes from a single byte slice.
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//
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// It is recommend to use the AttributeDecoder type where possible instead of calling
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// UnmarshalAttributes and using package nlenc functions directly.
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func UnmarshalAttributes(b []byte) ([]Attribute, error) {
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ad, err := NewAttributeDecoder(b)
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if err != nil {
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return nil, err
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}
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// Return a nil slice when there are no attributes to decode.
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if ad.Len() == 0 {
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return nil, nil
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}
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attrs := make([]Attribute, 0, ad.Len())
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for ad.Next() {
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if ad.attr().Length != 0 {
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attrs = append(attrs, ad.attr())
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}
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}
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if err := ad.Err(); err != nil {
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return nil, err
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}
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return attrs, nil
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}
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// An AttributeDecoder provides a safe, iterator-like, API around attribute
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// decoding.
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//
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// It is recommend to use an AttributeDecoder where possible instead of calling
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// UnmarshalAttributes and using package nlenc functions directly.
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//
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// The Err method must be called after the Next method returns false to determine
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// if any errors occurred during iteration.
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type AttributeDecoder struct {
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// ByteOrder defines a specific byte order to use when processing integer
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// attributes. ByteOrder should be set immediately after creating the
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// AttributeDecoder: before any attributes are parsed.
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//
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// If not set, the native byte order will be used.
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ByteOrder binary.ByteOrder
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// The current attribute being worked on.
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a Attribute
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// The slice of input bytes and its iterator index.
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b []byte
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i int
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length int
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// Any error encountered while decoding attributes.
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err error
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}
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// NewAttributeDecoder creates an AttributeDecoder that unpacks Attributes
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// from b and prepares the decoder for iteration.
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func NewAttributeDecoder(b []byte) (*AttributeDecoder, error) {
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ad := &AttributeDecoder{
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// By default, use native byte order.
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ByteOrder: native.Endian,
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b: b,
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}
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var err error
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ad.length, err = ad.available()
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if err != nil {
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return nil, err
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}
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return ad, nil
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}
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// Next advances the decoder to the next netlink attribute. It returns false
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// when no more attributes are present, or an error was encountered.
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func (ad *AttributeDecoder) Next() bool {
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if ad.err != nil {
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// Hit an error, stop iteration.
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return false
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}
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// Exit if array pointer is at or beyond the end of the slice.
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if ad.i >= len(ad.b) {
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return false
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}
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if err := ad.a.unmarshal(ad.b[ad.i:]); err != nil {
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ad.err = err
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return false
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}
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// Advance the pointer by at least one header's length.
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if int(ad.a.Length) < nlaHeaderLen {
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ad.i += nlaHeaderLen
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} else {
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ad.i += nlaAlign(int(ad.a.Length))
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}
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return true
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}
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// Type returns the Attribute.Type field of the current netlink attribute
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// pointed to by the decoder.
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//
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// Type masks off the high bits of the netlink attribute type which may contain
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// the Nested and NetByteOrder flags. These can be obtained by calling TypeFlags.
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func (ad *AttributeDecoder) Type() uint16 {
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// Mask off any flags stored in the high bits.
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return ad.a.Type & attrTypeMask
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}
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// TypeFlags returns the two high bits of the Attribute.Type field of the current
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// netlink attribute pointed to by the decoder.
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//
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// These bits of the netlink attribute type are used for the Nested and NetByteOrder
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// flags, available as the Nested and NetByteOrder constants in this package.
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func (ad *AttributeDecoder) TypeFlags() uint16 {
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return ad.a.Type & ^attrTypeMask
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}
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// Len returns the number of netlink attributes pointed to by the decoder.
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func (ad *AttributeDecoder) Len() int { return ad.length }
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// count scans the input slice to count the number of netlink attributes
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// that could be decoded by Next().
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func (ad *AttributeDecoder) available() (int, error) {
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var i, count int
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for {
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// No more data to read.
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if i >= len(ad.b) {
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break
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}
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// Make sure there's at least a header's worth
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// of data to read on each iteration.
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if len(ad.b[i:]) < nlaHeaderLen {
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return 0, errInvalidAttribute
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}
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// Extract the length of the attribute.
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l := int(nlenc.Uint16(ad.b[i : i+2]))
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// Ignore zero-length attributes.
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if l != 0 {
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count++
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}
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// Advance by at least a header's worth of bytes.
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if l < nlaHeaderLen {
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l = nlaHeaderLen
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}
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i += nlaAlign(l)
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}
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return count, nil
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}
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// attr returns the current Attribute pointed to by the decoder.
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func (ad *AttributeDecoder) attr() Attribute {
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return ad.a
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}
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// data returns the Data field of the current Attribute pointed to by the decoder.
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func (ad *AttributeDecoder) data() []byte {
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return ad.a.Data
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}
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// Err returns the first error encountered by the decoder.
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func (ad *AttributeDecoder) Err() error {
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return ad.err
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}
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// Bytes returns the raw bytes of the current Attribute's data.
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func (ad *AttributeDecoder) Bytes() []byte {
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src := ad.data()
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dest := make([]byte, len(src))
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copy(dest, src)
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return dest
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}
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// String returns the string representation of the current Attribute's data.
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func (ad *AttributeDecoder) String() string {
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if ad.err != nil {
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return ""
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}
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return nlenc.String(ad.data())
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}
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// Uint8 returns the uint8 representation of the current Attribute's data.
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func (ad *AttributeDecoder) Uint8() uint8 {
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if ad.err != nil {
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return 0
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}
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b := ad.data()
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if len(b) != 1 {
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ad.err = fmt.Errorf("netlink: attribute %d is not a uint8; length: %d", ad.Type(), len(b))
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return 0
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}
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return uint8(b[0])
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}
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// Uint16 returns the uint16 representation of the current Attribute's data.
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func (ad *AttributeDecoder) Uint16() uint16 {
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if ad.err != nil {
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return 0
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}
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b := ad.data()
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if len(b) != 2 {
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ad.err = fmt.Errorf("netlink: attribute %d is not a uint16; length: %d", ad.Type(), len(b))
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return 0
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}
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return ad.ByteOrder.Uint16(b)
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}
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// Uint32 returns the uint32 representation of the current Attribute's data.
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func (ad *AttributeDecoder) Uint32() uint32 {
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if ad.err != nil {
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return 0
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}
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b := ad.data()
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if len(b) != 4 {
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ad.err = fmt.Errorf("netlink: attribute %d is not a uint32; length: %d", ad.Type(), len(b))
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return 0
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}
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return ad.ByteOrder.Uint32(b)
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}
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// Uint64 returns the uint64 representation of the current Attribute's data.
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func (ad *AttributeDecoder) Uint64() uint64 {
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if ad.err != nil {
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return 0
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}
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b := ad.data()
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if len(b) != 8 {
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ad.err = fmt.Errorf("netlink: attribute %d is not a uint64; length: %d", ad.Type(), len(b))
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return 0
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}
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return ad.ByteOrder.Uint64(b)
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}
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// Int8 returns the Int8 representation of the current Attribute's data.
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func (ad *AttributeDecoder) Int8() int8 {
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if ad.err != nil {
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return 0
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}
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b := ad.data()
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if len(b) != 1 {
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ad.err = fmt.Errorf("netlink: attribute %d is not a int8; length: %d", ad.Type(), len(b))
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return 0
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}
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return int8(b[0])
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}
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// Int16 returns the Int16 representation of the current Attribute's data.
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func (ad *AttributeDecoder) Int16() int16 {
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if ad.err != nil {
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return 0
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}
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b := ad.data()
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if len(b) != 2 {
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ad.err = fmt.Errorf("netlink: attribute %d is not a int16; length: %d", ad.Type(), len(b))
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return 0
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}
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return int16(ad.ByteOrder.Uint16(b))
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}
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// Int32 returns the Int32 representation of the current Attribute's data.
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func (ad *AttributeDecoder) Int32() int32 {
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if ad.err != nil {
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return 0
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}
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b := ad.data()
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if len(b) != 4 {
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ad.err = fmt.Errorf("netlink: attribute %d is not a int32; length: %d", ad.Type(), len(b))
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return 0
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}
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return int32(ad.ByteOrder.Uint32(b))
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}
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// Int64 returns the Int64 representation of the current Attribute's data.
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func (ad *AttributeDecoder) Int64() int64 {
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if ad.err != nil {
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return 0
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}
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b := ad.data()
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if len(b) != 8 {
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ad.err = fmt.Errorf("netlink: attribute %d is not a int64; length: %d", ad.Type(), len(b))
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return 0
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}
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return int64(ad.ByteOrder.Uint64(b))
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}
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// Flag returns a boolean representing the Attribute.
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func (ad *AttributeDecoder) Flag() bool {
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if ad.err != nil {
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return false
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}
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b := ad.data()
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if len(b) != 0 {
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ad.err = fmt.Errorf("netlink: attribute %d is not a flag; length: %d", ad.Type(), len(b))
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return false
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}
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return true
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}
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// Do is a general purpose function which allows access to the current data
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// pointed to by the AttributeDecoder.
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//
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// Do can be used to allow parsing arbitrary data within the context of the
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// decoder. Do is most useful when dealing with nested attributes, attribute
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// arrays, or decoding arbitrary types (such as C structures) which don't fit
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// cleanly into a typical unsigned integer value.
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//
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// The function fn should not retain any reference to the data b outside of the
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// scope of the function.
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func (ad *AttributeDecoder) Do(fn func(b []byte) error) {
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if ad.err != nil {
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return
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}
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b := ad.data()
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if err := fn(b); err != nil {
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ad.err = err
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}
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}
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// Nested decodes data into a nested AttributeDecoder to handle nested netlink
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// attributes. When calling Nested, the Err method does not need to be called on
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// the nested AttributeDecoder.
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//
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// The nested AttributeDecoder nad inherits the same ByteOrder setting as the
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// top-level AttributeDecoder ad.
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func (ad *AttributeDecoder) Nested(fn func(nad *AttributeDecoder) error) {
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// Because we are wrapping Do, there is no need to check ad.err immediately.
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ad.Do(func(b []byte) error {
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nad, err := NewAttributeDecoder(b)
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if err != nil {
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return err
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}
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nad.ByteOrder = ad.ByteOrder
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if err := fn(nad); err != nil {
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return err
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}
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return nad.Err()
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})
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}
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// An AttributeEncoder provides a safe way to encode attributes.
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//
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// It is recommended to use an AttributeEncoder where possible instead of
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// calling MarshalAttributes or using package nlenc directly.
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//
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// Errors from intermediate encoding steps are returned in the call to
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// Encode.
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type AttributeEncoder struct {
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// ByteOrder defines a specific byte order to use when processing integer
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// attributes. ByteOrder should be set immediately after creating the
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// AttributeEncoder: before any attributes are encoded.
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//
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// If not set, the native byte order will be used.
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ByteOrder binary.ByteOrder
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attrs []Attribute
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err error
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}
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|
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// NewAttributeEncoder creates an AttributeEncoder that encodes Attributes.
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func NewAttributeEncoder() *AttributeEncoder {
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return &AttributeEncoder{
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ByteOrder: native.Endian,
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}
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}
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// Uint8 encodes uint8 data into an Attribute specified by typ.
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func (ae *AttributeEncoder) Uint8(typ uint16, v uint8) {
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if ae.err != nil {
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return
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}
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ae.attrs = append(ae.attrs, Attribute{
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Type: typ,
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Data: []byte{v},
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})
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}
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// Uint16 encodes uint16 data into an Attribute specified by typ.
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func (ae *AttributeEncoder) Uint16(typ uint16, v uint16) {
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if ae.err != nil {
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return
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}
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b := make([]byte, 2)
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ae.ByteOrder.PutUint16(b, v)
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ae.attrs = append(ae.attrs, Attribute{
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Type: typ,
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Data: b,
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})
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}
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// Uint32 encodes uint32 data into an Attribute specified by typ.
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func (ae *AttributeEncoder) Uint32(typ uint16, v uint32) {
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if ae.err != nil {
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return
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}
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b := make([]byte, 4)
|
|
ae.ByteOrder.PutUint32(b, v)
|
|
|
|
ae.attrs = append(ae.attrs, Attribute{
|
|
Type: typ,
|
|
Data: b,
|
|
})
|
|
}
|
|
|
|
// Uint64 encodes uint64 data into an Attribute specified by typ.
|
|
func (ae *AttributeEncoder) Uint64(typ uint16, v uint64) {
|
|
if ae.err != nil {
|
|
return
|
|
}
|
|
|
|
b := make([]byte, 8)
|
|
ae.ByteOrder.PutUint64(b, v)
|
|
|
|
ae.attrs = append(ae.attrs, Attribute{
|
|
Type: typ,
|
|
Data: b,
|
|
})
|
|
}
|
|
|
|
// Int8 encodes int8 data into an Attribute specified by typ.
|
|
func (ae *AttributeEncoder) Int8(typ uint16, v int8) {
|
|
if ae.err != nil {
|
|
return
|
|
}
|
|
|
|
ae.attrs = append(ae.attrs, Attribute{
|
|
Type: typ,
|
|
Data: []byte{uint8(v)},
|
|
})
|
|
}
|
|
|
|
// Int16 encodes int16 data into an Attribute specified by typ.
|
|
func (ae *AttributeEncoder) Int16(typ uint16, v int16) {
|
|
if ae.err != nil {
|
|
return
|
|
}
|
|
|
|
b := make([]byte, 2)
|
|
ae.ByteOrder.PutUint16(b, uint16(v))
|
|
|
|
ae.attrs = append(ae.attrs, Attribute{
|
|
Type: typ,
|
|
Data: b,
|
|
})
|
|
}
|
|
|
|
// Int32 encodes int32 data into an Attribute specified by typ.
|
|
func (ae *AttributeEncoder) Int32(typ uint16, v int32) {
|
|
if ae.err != nil {
|
|
return
|
|
}
|
|
|
|
b := make([]byte, 4)
|
|
ae.ByteOrder.PutUint32(b, uint32(v))
|
|
|
|
ae.attrs = append(ae.attrs, Attribute{
|
|
Type: typ,
|
|
Data: b,
|
|
})
|
|
}
|
|
|
|
// Int64 encodes int64 data into an Attribute specified by typ.
|
|
func (ae *AttributeEncoder) Int64(typ uint16, v int64) {
|
|
if ae.err != nil {
|
|
return
|
|
}
|
|
|
|
b := make([]byte, 8)
|
|
ae.ByteOrder.PutUint64(b, uint64(v))
|
|
|
|
ae.attrs = append(ae.attrs, Attribute{
|
|
Type: typ,
|
|
Data: b,
|
|
})
|
|
}
|
|
|
|
// Flag encodes a flag into an Attribute specidied by typ.
|
|
func (ae *AttributeEncoder) Flag(typ uint16, v bool) {
|
|
// Only set flag on no previous error or v == true.
|
|
if ae.err != nil || !v {
|
|
return
|
|
}
|
|
|
|
// Flags have no length or data fields.
|
|
ae.attrs = append(ae.attrs, Attribute{Type: typ})
|
|
}
|
|
|
|
// String encodes string s as a null-terminated string into an Attribute
|
|
// specified by typ.
|
|
func (ae *AttributeEncoder) String(typ uint16, s string) {
|
|
if ae.err != nil {
|
|
return
|
|
}
|
|
|
|
ae.attrs = append(ae.attrs, Attribute{
|
|
Type: typ,
|
|
Data: nlenc.Bytes(s),
|
|
})
|
|
}
|
|
|
|
// Bytes embeds raw byte data into an Attribute specified by typ.
|
|
func (ae *AttributeEncoder) Bytes(typ uint16, b []byte) {
|
|
if ae.err != nil {
|
|
return
|
|
}
|
|
|
|
ae.attrs = append(ae.attrs, Attribute{
|
|
Type: typ,
|
|
Data: b,
|
|
})
|
|
}
|
|
|
|
// Do is a general purpose function to encode arbitrary data into an attribute
|
|
// specified by typ.
|
|
//
|
|
// Do is especially helpful in encoding nested attributes, attribute arrays,
|
|
// or encoding arbitrary types (such as C structures) which don't fit cleanly
|
|
// into an unsigned integer value.
|
|
func (ae *AttributeEncoder) Do(typ uint16, fn func() ([]byte, error)) {
|
|
if ae.err != nil {
|
|
return
|
|
}
|
|
|
|
b, err := fn()
|
|
if err != nil {
|
|
ae.err = err
|
|
return
|
|
}
|
|
|
|
ae.attrs = append(ae.attrs, Attribute{
|
|
Type: typ,
|
|
Data: b,
|
|
})
|
|
}
|
|
|
|
// Nested embeds data produced by a nested AttributeEncoder and flags that data
|
|
// with the Nested flag. When calling Nested, the Encode method should not be
|
|
// called on the nested AttributeEncoder.
|
|
//
|
|
// The nested AttributeEncoder nae inherits the same ByteOrder setting as the
|
|
// top-level AttributeEncoder ae.
|
|
func (ae *AttributeEncoder) Nested(typ uint16, fn func(nae *AttributeEncoder) error) {
|
|
// Because we are wrapping Do, there is no need to check ae.err immediately.
|
|
ae.Do(Nested|typ, func() ([]byte, error) {
|
|
nae := NewAttributeEncoder()
|
|
nae.ByteOrder = ae.ByteOrder
|
|
|
|
if err := fn(nae); err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return nae.Encode()
|
|
})
|
|
}
|
|
|
|
// Encode returns the encoded bytes representing the attributes.
|
|
func (ae *AttributeEncoder) Encode() ([]byte, error) {
|
|
if ae.err != nil {
|
|
return nil, ae.err
|
|
}
|
|
|
|
return MarshalAttributes(ae.attrs)
|
|
}
|