vendor: revendor

This commit is contained in:
Lucas Servén Marín
2019-05-03 12:50:21 +02:00
parent 4cbc24128d
commit 46f55c337b
706 changed files with 127604 additions and 21465 deletions

View File

@@ -88,6 +88,15 @@ func Until(f func(), period time.Duration, stopCh <-chan struct{}) {
JitterUntil(f, period, 0.0, true, stopCh)
}
// UntilWithContext loops until context is done, running f every period.
//
// UntilWithContext is syntactic sugar on top of JitterUntilWithContext
// with zero jitter factor and with sliding = true (which means the timer
// for period starts after the f completes).
func UntilWithContext(ctx context.Context, f func(context.Context), period time.Duration) {
JitterUntilWithContext(ctx, f, period, 0.0, true)
}
// NonSlidingUntil loops until stop channel is closed, running f every
// period.
//
@@ -98,6 +107,16 @@ func NonSlidingUntil(f func(), period time.Duration, stopCh <-chan struct{}) {
JitterUntil(f, period, 0.0, false, stopCh)
}
// NonSlidingUntilWithContext loops until context is done, running f every
// period.
//
// NonSlidingUntilWithContext is syntactic sugar on top of JitterUntilWithContext
// with zero jitter factor, with sliding = false (meaning the timer for period
// starts at the same time as the function starts).
func NonSlidingUntilWithContext(ctx context.Context, f func(context.Context), period time.Duration) {
JitterUntilWithContext(ctx, f, period, 0.0, false)
}
// JitterUntil loops until stop channel is closed, running f every period.
//
// If jitterFactor is positive, the period is jittered before every run of f.
@@ -151,6 +170,19 @@ func JitterUntil(f func(), period time.Duration, jitterFactor float64, sliding b
}
}
// JitterUntilWithContext loops until context is done, running f every period.
//
// If jitterFactor is positive, the period is jittered before every run of f.
// If jitterFactor is not positive, the period is unchanged and not jittered.
//
// If sliding is true, the period is computed after f runs. If it is false then
// period includes the runtime for f.
//
// Cancel context to stop. f may not be invoked if context is already expired.
func JitterUntilWithContext(ctx context.Context, f func(context.Context), period time.Duration, jitterFactor float64, sliding bool) {
JitterUntil(func() { f(ctx) }, period, jitterFactor, sliding, ctx.Done())
}
// Jitter returns a time.Duration between duration and duration + maxFactor *
// duration.
//
@@ -351,29 +383,39 @@ type WaitFunc func(done <-chan struct{}) <-chan struct{}
// WaitFor continually checks 'fn' as driven by 'wait'.
//
// WaitFor gets a channel from 'wait()'', and then invokes 'fn' once for every value
// placed on the channel and once more when the channel is closed.
// placed on the channel and once more when the channel is closed. If the channel is closed
// and 'fn' returns false without error, WaitFor returns ErrWaitTimeout.
//
// If 'fn' returns an error the loop ends and that error is returned, and if
// If 'fn' returns an error the loop ends and that error is returned. If
// 'fn' returns true the loop ends and nil is returned.
//
// ErrWaitTimeout will be returned if the channel is closed without fn ever
// ErrWaitTimeout will be returned if the 'done' channel is closed without fn ever
// returning true.
//
// When the done channel is closed, because the golang `select` statement is
// "uniform pseudo-random", the `fn` might still run one or multiple time,
// though eventually `WaitFor` will return.
func WaitFor(wait WaitFunc, fn ConditionFunc, done <-chan struct{}) error {
c := wait(done)
stopCh := make(chan struct{})
defer close(stopCh)
c := wait(stopCh)
for {
_, open := <-c
ok, err := fn()
if err != nil {
return err
}
if ok {
return nil
}
if !open {
break
select {
case _, open := <-c:
ok, err := fn()
if err != nil {
return err
}
if ok {
return nil
}
if !open {
return ErrWaitTimeout
}
case <-done:
return ErrWaitTimeout
}
}
return ErrWaitTimeout
}
// poller returns a WaitFunc that will send to the channel every interval until