206 lines
4.6 KiB
Go
206 lines
4.6 KiB
Go
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/*
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Copyright The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// Code generated by set-gen. DO NOT EDIT.
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package sets
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import (
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"reflect"
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"sort"
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)
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// sets.Int32 is a set of int32s, implemented via map[int32]struct{} for minimal memory consumption.
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type Int32 map[int32]Empty
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// NewInt32 creates a Int32 from a list of values.
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func NewInt32(items ...int32) Int32 {
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ss := Int32{}
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ss.Insert(items...)
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return ss
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}
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// Int32KeySet creates a Int32 from a keys of a map[int32](? extends interface{}).
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// If the value passed in is not actually a map, this will panic.
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func Int32KeySet(theMap interface{}) Int32 {
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v := reflect.ValueOf(theMap)
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ret := Int32{}
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for _, keyValue := range v.MapKeys() {
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ret.Insert(keyValue.Interface().(int32))
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}
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return ret
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}
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// Insert adds items to the set.
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func (s Int32) Insert(items ...int32) Int32 {
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for _, item := range items {
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s[item] = Empty{}
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}
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return s
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}
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// Delete removes all items from the set.
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func (s Int32) Delete(items ...int32) Int32 {
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for _, item := range items {
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delete(s, item)
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}
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return s
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}
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// Has returns true if and only if item is contained in the set.
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func (s Int32) Has(item int32) bool {
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_, contained := s[item]
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return contained
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}
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// HasAll returns true if and only if all items are contained in the set.
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func (s Int32) HasAll(items ...int32) bool {
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for _, item := range items {
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if !s.Has(item) {
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return false
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}
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}
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return true
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}
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// HasAny returns true if any items are contained in the set.
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func (s Int32) HasAny(items ...int32) bool {
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for _, item := range items {
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if s.Has(item) {
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return true
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}
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}
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return false
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}
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// Difference returns a set of objects that are not in s2
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// For example:
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// s1 = {a1, a2, a3}
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// s2 = {a1, a2, a4, a5}
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// s1.Difference(s2) = {a3}
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// s2.Difference(s1) = {a4, a5}
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func (s Int32) Difference(s2 Int32) Int32 {
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result := NewInt32()
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for key := range s {
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if !s2.Has(key) {
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result.Insert(key)
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}
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}
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return result
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}
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// Union returns a new set which includes items in either s1 or s2.
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// For example:
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// s1 = {a1, a2}
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// s2 = {a3, a4}
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// s1.Union(s2) = {a1, a2, a3, a4}
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// s2.Union(s1) = {a1, a2, a3, a4}
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func (s1 Int32) Union(s2 Int32) Int32 {
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result := NewInt32()
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for key := range s1 {
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result.Insert(key)
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}
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for key := range s2 {
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result.Insert(key)
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}
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return result
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}
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// Intersection returns a new set which includes the item in BOTH s1 and s2
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// For example:
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// s1 = {a1, a2}
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// s2 = {a2, a3}
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// s1.Intersection(s2) = {a2}
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func (s1 Int32) Intersection(s2 Int32) Int32 {
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var walk, other Int32
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result := NewInt32()
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if s1.Len() < s2.Len() {
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walk = s1
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other = s2
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} else {
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walk = s2
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other = s1
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}
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for key := range walk {
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if other.Has(key) {
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result.Insert(key)
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}
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}
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return result
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}
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// IsSuperset returns true if and only if s1 is a superset of s2.
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func (s1 Int32) IsSuperset(s2 Int32) bool {
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for item := range s2 {
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if !s1.Has(item) {
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return false
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}
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}
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return true
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}
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// Equal returns true if and only if s1 is equal (as a set) to s2.
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// Two sets are equal if their membership is identical.
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// (In practice, this means same elements, order doesn't matter)
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func (s1 Int32) Equal(s2 Int32) bool {
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return len(s1) == len(s2) && s1.IsSuperset(s2)
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}
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type sortableSliceOfInt32 []int32
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func (s sortableSliceOfInt32) Len() int { return len(s) }
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func (s sortableSliceOfInt32) Less(i, j int) bool { return lessInt32(s[i], s[j]) }
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func (s sortableSliceOfInt32) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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// List returns the contents as a sorted int32 slice.
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func (s Int32) List() []int32 {
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res := make(sortableSliceOfInt32, 0, len(s))
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for key := range s {
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res = append(res, key)
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}
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sort.Sort(res)
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return []int32(res)
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}
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// UnsortedList returns the slice with contents in random order.
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func (s Int32) UnsortedList() []int32 {
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res := make([]int32, 0, len(s))
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for key := range s {
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res = append(res, key)
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}
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return res
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}
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// Returns a single element from the set.
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func (s Int32) PopAny() (int32, bool) {
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for key := range s {
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s.Delete(key)
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return key, true
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}
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var zeroValue int32
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return zeroValue, false
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}
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// Len returns the size of the set.
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func (s Int32) Len() int {
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return len(s)
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}
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func lessInt32(lhs, rhs int32) bool {
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return lhs < rhs
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}
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